CINEMA 4D R16.050 Build RB131856

CINEMA 4D R16.050 Build RB131856
Publisher: MAXON Computer Inc

CINEMA 4D R16.050 Build RB131856 Description

CINEMA 4D R16.050 Build RB131856 offers you more possibilities than ever before, whether for film, advertising, television, scientific simulations, architecture, product design or any other field that demands professional results. Its one-of-a-kind modular system and the ease with which it can be learned make CINEMA 4D the ideal tool for any purpose and every budget

The basic application already contains all functions needed to create high-end 3D images and animations. Juat start the application and start working, its that easy. For those whose work demands more than the basic application, MAXON provides numerous CINEMA 4D modules that can be integrated seamlessly.

As a 3D artist you know that fast, easy workflow is the key to meeting deadlines and beating the competition. CINEMA 4Ds interface takes advantage of non-modal managers for realtime feedback and robust OpenGL support to provide an efficient foundation, while allowing you to customize almost every aspect of the interface itself to achieve the fastest and easiest workflow possible.

CINEMA 4D R16.050 Build RB131856 will give you the maximum space possible to work on your scenes or models. Little amenities have also been added that make working with CINEMA 4D more pleasant. For example, items can now be renamed directly in the Object Manager or Material Editor.

CINEMA 4Ds completely customizable interface puts every tool within easy reach. You can easily redesign layouts, palettes and even menus to match your personal workflow or particular tasks, and easily switch between layouts and menus with the click of a button.

With cascading shortcuts, you can assign a shortcut key to any command and even group commands under a single shortcut. The global popup provides easy access to frequently used commands, while the HUD puts valuable scene data and tool options right on top of the scene.

Youre an artist, and its important that your interface looks good in addition to working well. CINEMA 4Ds schemes allow you to easily change the look and feel of the interface to match your style or mood.

Use one of several included schemes or design your own and share it with other users. CINEMA 4Ds fast, stylish interface fits you. Youre a 3D artist in the real world, and its time you start working faster - and smarter.


- Images for background templates can be dragged directly into a 2D view.
- Noise shader display in OpenGL mode.
- Any CINEMA 4D command can be dragged into the editor view to be used as a HUD element.
- Navigation speed setting for tablet users.
- Option for saving objects polygonally in the native CINEMA 4D format.
- New Auto-Save function.
- Native CINEMA 4D file format can be opened directly in Allplan 2008.
- New DWG import format.
- Selection assistance in the HUD.
- New HUD commands.
- Commands with which existing objects or materials can be put out as XRefs.
- Camera rotation can be fine-tuned via a manually adjustable pivot point.
- Objects and materials can be saved to separate scenes using the XRef function.
- The last eight tools used are displayed
- Tool for interactively placing lights (and reflections).
- Selecting all Phong Edge Breaks.
- New Structure command for connecting Points or Edges.
- New Structure command for removing edges in consideration of the Phong Angle.
- Command to spin selected edges.
- A new Animation Palette option that makes it easier for users of other applications to use CINEMA 4D.
- Scalable mini F-Curves.
- Selected keys can be moved using the cursor keys.
- New key property, Relative.
- Pseudo sequences for easy selection and repositioning of all keys on a given track.
- Exchanging Markers between scenes.
- Selecting objects simultaneously in the Object Manager and the Timeline.
- New KeyReducer algorithm.
- Deletion of redundant Keys.
- Commands for defining an animation before the first and after the last Key.
- Command to make Keys relative.
- Command for switching the Key state between Mute and Active.
- Selected Keys can be scaled and moved temporally.
- Commands to source out existing objects/materials as XRefs.
- Up to 5 F-Curve snapshots can be made..
- Complex curves can be controlled using RM Curves.
- Command for displaying the Material Managers layer tabs in rows.
- Resetting parameters to default setting.
- The Editor Cameras settings can now be accessed.
- A full text search can be conducted in the context-sensitive Help system.
- Help can be accessed directly from dialog windows.
- Help pages can be bookmarked.

News in CINEMA 4D R16.050 Build RB131856:

- Fixed an issue with camera execution call in C++ API.
- RegisterDescription() now has g parameter in C++ API.
- Fixed an issue with vertical tabs in Arabic interface layout.
- Alignment issue in Arabic interface layout has been fixed.
- Wrong string in Arabic version has been corrected.
- Overall stability of animation and Pose Morphs has been enhanced.
- Fixed a issue when using pose morphs on splines.
- Fixed a stability issue when making character objects editable.
- Fixed an issue with loading Cloth caches.
- Problems when exporting feather splines to Alembic has been solved.
- Fixed an issue with importing Alembic splines as hair.
- Fixed a stability issue when exporting Alembic with Merge Generated enabled.
- Fixed an issue with Alembic and Cloner export.
- Fixed an issue with tags and making Alembic asset editable.
- Fixed an Alembic import issue.
- Fixed an issue with scaling Alembic assets.
- Fixed an issue with Send to ArchiCAD command.
- Fixed an update issue with Alembic assets when scrubbing backwards.
- Fixed an issue with rendering Alembic particles.
- Fixed an issue with Alembic particle geometry.
- Fixed a status bar string issue when exporting Alembic.
- Fixed an issue with importing bitmap files.
- JPEG loader now supports CMYK.
- TIFF loader now supports CMYK.
- Fixed an issue with disabled Alembic assets.
- Fixed an issue with particle visibility when disabling Alembic asset.
- Fixed an issue with undo/redo update of Alembic particles.
- Fixed an issue with Alembic particle update when loading scenes.
- Fixed an issue with importing Alembic splines as hair.
- Fixed a stability issue when importing Alembic files containing NURBS.
- Fixed an issue with exporting cameras to Alembic .
- Fixed an issue with Sky merging.
- FBX:
- Fixed an issue with exporting cameras to FBX.
- Fixed an issue with exporting splines to FBX.
- Fixed a stability issue with hair.
- Fixed an issue with font size on OS X 10.10.
- Fixed a stability issue when switching layouts.
- Fixed an issue for menu highlighting state in Content Browser and Texture Manager.
- Motion Tracker footage can now be hardware rendered.
- Improved performance when deleting Motion Tracker tracks.
- Overall stability when modeling has been improved.
- Fixed an issue with dynamic grid in orthographic mode.
- Fixed an issue with snapping in orthographic view.
- Fixed an issue when snapping on custom workplane .
- Fixed an issue with extruding complex splines.
- Fixed an issue with beveling in Solid mode.
- Fixed a highlighting issue with Bridge and Stich & Sew.
- Fixed an issue with Symmetry object.
- Fixed issues with snapping with Polygon Pen.
- Fixed an issue with snapping in orthogonal view.
- Fixed an issue with Bevel deformer in Radial Offset mode.
- Fixed an issue with Mesh Check default settings.
- Fixed an issue with Symmetry object.
- Fixed an issue with dynamic grid.
- Fixed an issue with grid.
- Fixed an issue with Polygon Pen.
- Stability of MoText object improved.
- Fixed an issue with shader assignment in OpenGL.
- Fixed a spline display issue with OpenGL.
- Fixed a specific performance issue with OpenGL.
- Fixed a memory issue with OpenGL.
- Fixed a stability issue with OpenGL.
- Python: Added missing GenerateTexturePath() and IsInSearchPath() methods.
- Python: C4DAtom.AddUniqueID() returns a bool.
- c4d.COLORBYTES_* attribute accessibility in Python/Coffee.
- Gradient Custom GUI: double knots.
- Fixed an issue for parameter path in PaintTexture::CreateN
- Overall stability when sculpting got improved.
- Fixed an issue with copying & pasting masks.
- Fixed an issue with Unsubdivide command.
- Fixed an issue in BodyPaint 3D application with Project Mesh.
- Fixed an interface issue with Sketch and Toon line modifiers.
- Fixed an issue with redundant Sketch and Toon multi-pass.
- Fixed an interface issue in Sketch and Toon render settings.
- Fixed an issue with arrow caps for Sketch and Toon lines.
- Fixed a stability issue with audio playback.
- Fixed an issue with audio playback.
- Added better feedback for Team Render port collision and similar connection situations: Introduced red status of machines.
- Team Render Client can now send crash reports directly to MAXON.
- Fixed an issue with adding clients and Bonjour.
- Fixed an issue with naming of GI caches.
- Fixed an issue with clients showing version number.
- Fixed an issue with joining clients not participating in render.
- Fixed an issue with redundant info messages in the console.
- Fixed an issue with the online state indicator of clients.
- Fixed issue with TR/RQ-log printing redundant information.
- Fixed issue with Reflectance channel adjustments and Team Render to PV.
- Fixed an issue with output file names.
- Overall improved client-server connection stability.
- Added support for Retina display in web interface icons.
- Fixed issue with already reserved port in Team Render Server.
- Fixed issue with job selection and search filter.
- Fixed a performance issue with Texture Manager.
- Fixed an interface issue with Texture Manager.
- Fixed a refresh issue with Texture Manager when texture are held on network drive.
- Fixed an issue with Thinking Particles life attribute.
- Default maximum particle count has been raised to 1 million.
- Overall stability of XRefs has been improved.
- Fixed an issue with bevel deformers in XRefs.
- Improved color preferences for Timeline.
- Fixed a stability issue when making Boole objects editable.
- Fixed an issue with Python Script Log ignoring new tags.
- Fixed a stability issue with texture baking.
- Fixed a stability issue with UV editing.
- Fixed an issue with false serial number collision
- Fixed a display issue of Sky textures.
- Fixed a Picture Viewer stability issue with stereoscopic rendering.
- Fixed a performance issue with rendering many objects.

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