World of Tanks 9.8

World of Tanks 9.8
Publisher: Wargaming

World of Tanks 9.8 Description

World of Tanks 9.8 is a team-based massively multiplayer online action game dedicated to armored warfare. Throw yourself into the epic tank battles of World War II with other steel cowboys all over the world. The game comes with representations of real-life tanks that give the game a historically accurate gameplay.

A flexible system of authentic vehicle upgrade and development allows you to try any of the vehicles and weapons in the game. Whether you prefer to exhaust your foes with fast and maneuverable light tanks, make deep breaches in enemy lines with all-purpose medium tanks, use the force of giant tanks to eliminate opposing armored forces, or become a heavy sniper with long-range howitzers, each unit type has its own advantages and can be extremely effective when operated by a true tank ace.

But being a great tank commander alone isnt enough to win! In the World of Tanks, its all about teamwork. Victory is achieved by combining your combat skills with those of the other members of your team, each playing their own role on the battlefield. Just add your favorite strategy to build your own iron empire and manifest the indisputable authority of the tank power!

Dive into intense tank-on-tank combat to enjoy an amazing new battlefield experience with a balance of multiple genres. A unique blend of these ingredients, supported by top-notch graphics and stunning audiovisual effects, provides endless challenge and excitement.

Simulator. Authentic models and vehicle characteristics make you feel like a real tank commander taking part in a furious armored offensive.

RPG. Your armored steed isnt just a tin can on tracks - its a living, evolving mechanism that should be treated accordingly. Research your available upgrades and modifications to enhance its performance on the battlefield.

Action. Take part in joint operations to spot, track, and destroy enemy units and engage in head-to-head duels where your speed and reaction time is as important as in any co-op shooter.

Strategy. Theres only one simple rule to follow - dont be a hero. Rally your comrades to devise a battle plan and assign roles, then move out and defeat your enemy on the field of honor.

New players jump into battle in less than a minute to take part in short, decisive combat actions designed to ensure fast and action-oriented warfare. As you are thrown onto the battlefield, you must be bold, decisive, and flexible to succeed in the maelstrom of iron and fire.

Intense battles with up to 60 combat vehicles unfold on enormous and detailed battlefields featuring a variety of terrain from open fields with hills and forests to deserts and industrial zones. The terrain offers a wide scope for tactical decisions from aggressive fast-paced thrusts to elaborate flanking operations and diversionary attacks.

Out to conquer the world? Then our highly addictive squad-based gameplay is your ultimate goal. Countless new lands and territories let you show off your teamwork - the key to victory. The distribution and timely accomplishment of tasks and objectives within your squad gives you a critical advantage over your disorganized rivals.


News in World of Tanks 9.8:

Featured:
- Added Domination, a new game mode
- Added personalized discounts when purchasing Premium Account
- Added battle performance badges to the battle interface, awarded for performing various actions in combat (can be disabled in Settings)
- Changed, rebalanced, and reformulated conditions for 36 Personal Missions
- Added the ability to fight Battles for Stronghold in tier VIII vehicles for Strongholds of Level V-VII
- Added the ability to create a Platoon and invite a player to join during the battle
- Added the ability to switch between the SD and HD versions of the game client in the game installer and launcher. The SD version will include textures of a lower quality and consequently occupy less space on the hard drive
- Added a restriction on creation of Battles for Stronghold during certain time periods
- Added Personal Reserves:
- Once activated, Personal Reserves can increase the number of Credits, Free Experience, Crew experience, or regular Experience earned. Each Personal Reserve has a certain duration. You can earn Personal Reserves by completing certain missions
Maps:
- Fixed various issues and improved gameplay on the following maps: Siegfried Line, Karelia, Sand River, Airfield, Westfield, Murovanka
- Removed the Komarin map from the Random Battle mode
- Reduced the battle level of the Hidden Village map
- Added a new map for Domination
- Improved effects on the following maps: Lakeville, Erlenberg, Siegfried Line
- Reworked destruction effects for some environmental objects
- Fixed bases in Attack/Defense on the Himmelsdorf map
- Deleted resources of the Northwest map from the game client.
Vehicles:
- Transfered the T-54 mod. 1 tier VIII U.S.S.R. Premium medium tank to the in-game Store
- Reworked the following vehicles in HD quality: Wolverine, Type T-34, Leopard 1, Hummel, M4A3E2 Sherman Jumbo, M48A1 Patton, Type58, SU-85, Cromwell, T26E4 SuperPershing, T32, Pershing, IS-3, AMX 50 120
- Set the shell flight range at 400 meters for all low-caliber auto-cannons and machine guns
- Improved some characteristics of the following vehicles:
- А-20, BT-7, KV-13, IS-8, IS-7
- Durchbruchswagen 2, Pz.Kpfw. I, Pz.Sfl. IVc, Nashorn, Sturer Emil, VK 30.02 (D)
- Churchill Gun Carriage, Vickers Medium Mk. III, Vickers Medium Mk. II
- M2 Medium Tank, T28 Prototype, T30
- D1, B1, ARL V39, AMX 13 75
- Decreased some characteristics of the following vehicles: Conqueror Gun Carriage, AT 7
- Fixed the thumbnail of the T95 tank destroyer
- Changes to Vehicle Characteristics:
- France:
- ARL V39:
- In-motion dispersion of the ARL V39 suspension decreased by 8%
- Hull-traverse dispersion of the ARL V39 bis suspension decreased by 8%
- Aiming time of the 90mm AC DCA 45 gun for the ARL V39 turret decreased from 2.9sec. to 2.6sec.
- Dispersion on gun traverse of the 105mm AC mle. 1930 S gun decreased by 12%
- AMX 13 75:
- In-motion dispersion of the AMX 13 Type 1R suspension decreased by 9%
- Crossing capacity of the AMX 13 Type 1R suspension on solid terrain increased by 11%
- Medium terrain increased by 10%
- Hull-traverse dispersion of the AMX 13 Type 2A suspension decreased by 9%
- Crossing capacity of the AMX 13 Type 2A suspension on solid terrain increased by 12%
- Medium terrain increased by 11%
- Turret-traverse dispersion of the 75mm SA50 gun decreased by 11%
- D1:
- Crossing capacity of the D1 suspension on solid terrain increased by 17%
- Medium terrain increased by 21%
- Soft terrain increased by 15%
- In-motion dispersion of the D1 bis suspension decreased by 3%
- Crossing capacity of the D1 bis suspension on solid terrain increased by 9%
- Medium terrain increased by 23%
- Soft terrain increased by 17%
- B1:
- In-motion dispersion of the B1 suspension decreased by 8%
- Hull-traverse dispersion of the B1 bis suspension decreased by 9%
- Durability increased from 116 to 126 HP
- Germany:
- Pz. Sfl. IVc:
- In-motion dispersion of the Pz.Sfl. IVc suspension decreased by 7%
- Hull-traverse dispersion of the Pz.Sfl. IVc verstarkteketten suspension decreased by 8%
- Aiming time of the 8,8cm Flak 41 L/74 gun for the Pz.Sfl. IVc Flak 41 turret reduced from 2.3sec. to 2.1sec.
- Durchbruchswagen 2:
- In-motion dispersion of the D.W. suspension decreased by 17%
- Hull-traverse dispersion of the D.W. 2 suspension decreased by 18%
- Dispersion of the 5cm Kw.K. 39 L/60 gun decreased from 0.4 m to 0.39 m
- Durability with the D.W.-Versuchsturm turret increased from 380 to 390 HP
- Durability with the VK 30.01 (H) 0-Serie turret increased from 420 to 440 HP
- Aiming time of the 5cm Kw.K. 39 L/60 gun for the D.W.-Versuchsturm turret reduced from 2.3 s to 2.2 s
- Aiming time of the cm Kw.K. 39 L/60 gun for the VK 30.01 (H) 0-Serie turret reduced from 2.3 s to 2.2 s
- Pz.Kpfw. I:
- In-motion dispersion of the Pz.Kpfw. I Ausf. A suspension decreased by 6%
- In-motion dispersion of the Pz.Kpfw. I Ausf. B suspension decreased by 10%
- Nashorn:
- In-motion dispersion of the Nashorn suspension decreased by 8%
- Hull-traverse dispersion of the Nashorn verstarkteketten suspension decreased by 8%
- Dispersion on gun traverse of the 8,8cm Pak 43 L/71 gun decreased by 20%
- Sturer Emil:
- Traverse speed of the Schwere Betonknacker suspension increased from 30 to 32
- Crossing capacity of the Schwere Betonknacker suspension on solid terrain increased by 8%
- Medium terrain increased by 14%
- Soft terrain increased by 8%
- Traverse speed of the Pz.Sfl. fur 12.8cm K. 40 suspension increased from 34 to 36
- Crossing capacity of the Pz.Sfl. fur 12.8cm K. 40 suspension on solid terrain increased by 9%
- Medium terrain increased by 15%
- Soft terrain increased by 9%
- Reload time of the 10,5cm Kanone 18 gun for the Pz.Sfl. V reduced from 8sec. to 7.8sec.
- Traverse speed of the Pz.Sfl. V turret increased from 26 deg/s to 28 deg/s
- VK 30.02 (D):
- In-motion dispersion of the VK 30.02 (D) suspension decreased by 9%
- Hull-traverse dispersion of the VK 30.02 (D) suspension decreased by 5%
- Turret-traverse dispersion of the 10,5cm Kw.K. L/28 gun decreased by 12%
- Turret-traverse dispersion of the 8,8cm Kw.K. 36 L/56 gun decreased by 12%
- Traverse speed of the VK 30.02 (D) Schmalturm turret increased from 24 deg/s to 30 deg/s
- Great Britain:
- Conqueror Gun Carriage:
- Aiming time of the B.L. 9.2-in. Howitzer Mk. II gun for the Turret_1_GB31_Conqueror_Gun turret increased from 8.5sec. to 8.8sec.
- Dispersion of the B.L. 9.2-in. Howitzer Mk. II gun increased from 1.1 m to 1.2 m
- AT 7:
- Aiming time of the OQF 20-pdr AT Gun Type A Barrel gun for the AT 7 turret increased from 2.1sec. to 2.3sec.
- Reload increased from 5.8sec. to 6.2sec.
- Churchill Gun Carrier:
- Traverse speed of the Churchill Gun Carriage suspension increased from 22 to 24
- Traverse speed of the Churchill Gun Carriage Mk. II suspension increased from 24 to 28
- Aiming time of the QF 3.7-inch AT Gun for the Churchill Gun Carriage turret reduced from 2.3sec. to 2sec.
- Aiming time of the OQF 32-pdr AT Gun for the Churchill Gun Carriage turret reduced from 2.9sec. to 2.1sec.
- Vickers Medium Mk. III:
- Crossing capacity of the Vickers Medium А6Е1 suspension on medium terrain increased by 8%
- In-motion dispersion of the Vickers Medium А6Е3 suspension decreased by 5%
- Medium terrain increased by 9%
- Soft terrain increased by 5%
- Vickers Medium Mk. II:
- In-motion dispersion of the Vickers Medium Mk. II suspension decreased by 6%
- Hull-traverse dispersion of the Vickers Medium Mk. IIA suspension decreased by 9%
- USA:
- T28 Prototype:
- Aiming time of the 120mm AT Gun T53 for the T28P D1 turret decreased from 2.3sec. to 2.1sec.
- Dispersion of the 120mm AT Gun T53 decreased from 0.39 m to 0.38 m
- M2 Medium Tank:
- Crossing capacity of the T48 suspension on medium terrain increased by 18%
- Soft terrain increased by 14%
- Crossing capacity of the T49 suspension on solid terrain increased by 9%
- Medium terrain increased by 8%
- Soft terrain increased by 9%
- T30:
- Hull-traverse dispersion of the T80E3A suspension decreased by 8%
- Hull-traverse dispersion of the T84E38 suspension decreased by 8%
- Dispersion of the 155mm AT Gun T7 decreased from 0.39 m to 0.37 m
- USSR:
- IS-8:
- In-motion dispersion of the T-10 suspension decreased by 9%
- Hull-traverse dispersion of the T-10M suspension decreased by 10%
- Aiming time of the 122mm M62-T2 gun for the T-10 turret reduced from 3.4sec. to 3.2sec.
- Aiming time of the 122mm M62-T2 gun for the T-10M turret reduced from 2.9sec. to 2.8sec.
- KV-13:
- In-motion dispersion of the KV-13 mod. 1942 suspension decreased by 8%
- Crossing capacity of the KV-13 mod. 1942 suspension on solid terrain increased by 9%
- Medium terrain increased by 8%
- Soft terrain increased by 5%
- In-motion dispersion of the KV-13 mod. 1943 suspension decreased by 9%
- Crossing capacity of the KV-13 mod. 1943 suspension on solid terrain increased by 10%
- Medium terrain increased by 9%
- Reload time of the 85mm D-5T-85BM gun for the KV-13 mod. 1943 turret reduced from 5.9sec. to 5.7sec.
- Turret-traverse dispersion of the 85mm D5T-85BM gun decreased by 14%
- IS-7:
- In-motion dispersion of the IS-7 suspension decreased by 10%
- Aiming time of the 130mm S-70 gun for the IS-7 turret reduced from 3.4sec. to 3.1sec.
- A-20:
- In-motion dispersion of the A-20 mod. 1938 suspension decreased by 8%
- A-20 mod. 1940 suspension decreased by 8%
- BT-7:
- Hull-traverse dispersion of the BT-5 suspension decreased by 11%
- Hull-traverse dispersion of the BT-7 suspension decreased by 12%
Other:
- Added notifications about upcoming modules that will be unlocked for research and purchase for a players vehicle
- Reworked tips on battle loading screens
- Reworked the interface of invitations to tactical units such as Platoons, Tank Companies, teams, etc.
- Expanded the list of names for female Crew members of all nations
- Added the coat of arms of Omsk to vehicle Emblems
- Fixed the calculation and display of the Experience required to increase skill value in Personal File of Crew members
- Fixed many issues with the new features of the Team Battle mode
- Fixed some gameplay and interface issues in the Stronghold mode
- Improved the Garage interface for Personal Missions
- Added automatic starting of the next Personal Mission when the current one is completed
- Fixed twitching of the aiming circle in Artillery mode
- Fixed the bold font in battle chat on some PC configurations
- Fixed some minor issues with interface
- Fixed flickering of vehicle track marks in some cases
- Fixed some gameplay and interface issues in Strongholds mode
Map Changes:
Karelia:
Changes:
- The terrain was made more regular
- The area in the eastern part of the map was made equally accessible for both teams
- The plateau was made more attractive (for more even distribution of vehicles on the map and gameplay variations)
Reasoning:
- An 8% victory rate disparity between the bases
- Very uneven terrain
Sand River:
Changes:
- The mountain was made more accessible for the left-hand bases team
- Height of the slope was reduced, which should fix imbalances in Assault battles
- Height of a key spot position was reduced, preventing easy defense of the right base in Standard battles
- Opportunities for long-range fire were removed, allowing the assaulting team to break through the defense of the right base
- The height of the sand dune was reduced to fix the uneven position of the right base
- Terrain was made more passable as the number of exit points in the gullies was increased
Reasoning:
- 8% disparity in Encounter battles, 20% in Assaults
- Very uneven terrain
Westfield:
Changes:
- Multiple balance-related adjustments
- Height difference was reduced
- Additional strategic options along the lines were added
Reasoning:
- A 10% disparity on the map that favored the top base
- Siegfried Line:
Changes:
- Removed bushes around the pillboxes in the center
- Pillboxes were made larger
- The hills were balanced
- The lakes were reworked so vehicles can get out of them
- For balance reasons, the position in the lower left corner of the map was removed
- The terrain in the road area was elevated to increase the assault potential of the direction
- Balance-related adjustments were made on the right part of the map
Reasoning:
- Addressed complaints that it was too difficult for the assaulting team
- Requests from the community to increase the number of cover points on the open part of the map (new pillboxes and destroyed vehicles)

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