Live for Speed S2 Full Game 6F

Live for Speed S2 Full Game 6F
Publisher: Live for Speed

Live for Speed S2 Full Game 6F Description

Live for Speed S2 is a serious racing simulator. No arcade modes, no steering aids - YOU have to do the driving and the damage. It is therefore highly recommended to play the sim with a wheel, because even though you can use keyboard and/or mouse, a wheel is what you use in a real car, so a wheel should be used in a serious racing simulator. Especially when going online, where fast reactions are required.

In Live for Speed S2 you can race alone or against the AI, but the real fun is to be found online, in multiplayer mode. Racing against real people is simply the best thing and LFS makes it easy for you to do so. There are also several online racing leagues you can take part in, if you are looking for something with a more competitive edge.

A serious simulator obviously requires a very good physics simulation to provide the thrill and fun of real racing. This is done by simulating all aspects that are important to racing. LFS S2 is the second step towards our vision of what the sim must become and already does a very good job in simulating real racing. Many racing aspects are covered - comprehensive setup possibilities, fuel usage, tyre wear, a lot of different surface types, intriguing racing environments, different car classes, etc. All these aspects make sure you have enough to practise with and spend time on learning the flow of the tracks. Additionally, don't forget to plan your pitstops - find out how much fuel your car uses on a track and how are your tyres behaving on any track, with your driving style. All aspects you will have to think about in real racing and as such you need to think about them in S2 as well.

Live for Speed S2 is a significant improvement over S1; important features have been added. For example dynamic camber (improved simulation of suspension and different suspension types), highly detailed tyre physics and a damage model have been introduced. Also the additional content in S2 should be noted - where S1 mostly contains the "medium" fast cars and tracks, S2 introduces several "fast" classes (and "slow").

News in Live for Speed S2 Full Game 6F:

3D device support :
- Select 3D near the top of View Options to select device
- Supports Oculus Rift, 3D monitors, projectors, TVs, headsets
Graphics :
- LFS now uses DirectX 9 (previously used DirectX 8.1)
- Random weather selected by default when loading a track
- Mirror antialiasing is now available (in Graphics Options)
- Improved transitions when switching between interface screens
- Misc option to select CTRL+S screenshot format (bmp / jpg / png)
- Various :
- Updated translations - thank you translators
- Message "Track loaded" now shows which track was loaded
- Lateral and longitudinal accelerometer now works realistically
- CTRL+ and ALT+ (assign text to F keys) visible in mouse / kb mode
Commands :
- /refresh refreshes list of setups / hosts / replays
- /setup now works correctly (loads setup) in garage screen
- /colour and /setup without a parameter now select default
- /join hostname from entry screen now tries to join named host
- /exec and /wait can now take filenames with spaces in quotes
- /track command (change track) accepts a weather parameter
- e.g. /track BL2R 3 selects BL2R with 3rd weather
Fixes :
- OOS error after an idle car was hit by objects
- OOS error when an car was pushed out of bounds
- Some glitches in the movement of vertical sliders
- Helmet stayed the same after changing driver in MP replays
- Some controllers could make mouse axes unavailable for use
- MAX ALPHA (unsorted) message after adding 900 chalk objects
- Joining host OOS if host started with invalid /weather value
- High frequency changes in acceleration were filtered in OutSim
- LFS would crash if more than 8 game controllers were connected
- Text entry was not always cleared when entering the meeting room
- F key text was delayed if pressed in warning or selection dialog
- Stuck in game after Alt+F4 / X button after edit in SHIFT+U mode
- Setup could sometimes be corrupted when joining - now spectated
- NumConns was set to zero after disconnecting from an online host
- Arrow keys in input dialog were re-enabled by code page selector
- Joining car could not enter physics when many objects were moving

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Size135 MB OSWindows 2000/XP/Vista/7 LimitationsEvaluation Downloads40